General and Creative Education
General Form of Education
1. Counting to 100.
2. Reading and writing.
3. Basic arithmetic (Adding and Subtracting).
4. Longer books.
5. Multiplication and division.
6. Writing crude poems.
7. Basic algebra.
8. How to write papers.
9. Writing better poems.
10. Rhetorically-structured writing.
11. Arguing from premises.
12. Writing 7 to 10 page papers.
13. More advanced deductions.
14. Making predictions / original logic.
15. Using intuition.
16. Real knowledge.
17. Knowledge of true nature (souls, God).
18. Some intuitions about calculus.
19. Some intuitions about physics.
20. More advanced calculus.
21. Some intuitions about string theory.
22. Applied calculus.
23. Intuitions about relativity.
24. General intelligence.
25. Think you can help design a working time machine.
26. More advanced applied calculus.
27. Coherent calculus.
28. Think you can solve the world's top 3 problems.
29. General calculus.
30. Female calculus and coherent questions.
31. Speaking of lightning.
Forms of Creativity
1: Technical Creativity: Ideas.
2: Applied Technical: Art, Music, Performance,
3: Creative Emotions: speculation, daydreaming.
4: Generalized: Spiritual revelation,
Existentialism, Phenomenology, Symbolism
5: Applied General: Systems / structures describing
large concepts like Nature and the Soul.
6: Applied Emotions: Psychotherapy, common
sense, psychic powers, politics.
7: Theology, biological immortality, ultimate art,
8: Alchemy, Chemistry, Metamorphosis,
9: Divine Nature, Magic, Meditation, Astral Travel,
THE THEORY OF THE THEORISTS
Simple people have faith in complexity.
Complex people believe in simplicity.
Rational people have post-rational theories.
Post-rational people have rational theories.
Generalists have post-data theories.
Post-data people have general theories.
Data people have post-general theories.
Post-general people have data theories.
Exceptions to all of the above:
Paradoxical Realism and…
'The greedy lemma’: The exceptional dependence of any field on its
own work, by any definition.
Diagrams: Advanced knowledge is sometimes
defined as creative invention. Artworks and diagrams
can be used to test the limits of concepts.
Every student should be asked to construct a 'brain diagram' or 'brain
table' showing their imaginative concept of what their own brain looks like.
Also, periodically, an 'idea wall' can be developed either individually or in
groups, importantly showing the ideas most important to the students. This
provides an opportunity for students to reward themselves when they have
good ideas, even if their ideas are not being noticed in the curriculum.
Here are some examples of other types of diagrams:
SYSTEM 3: Immortality
SYSTEM 4: Fanciful Quests
ARTICLES BY NATHAN COPPEDGE
BACK TO INDEX OF OBJECTIVE PHILOSOPHER
(c) 2016, '17 by Nathan Larkin Coppedge but free for academic use.